Pierre makes some valid points and I appreciate he shares his point of view, but his most dramatic results can be easily fixed in Bullet:
Thanks for sharing Dirk, it is an interesting read indeed. Sadly for Pierre and his colleagues, PhysX's restrictive licensing, and nVidia's territorial hardware shenanigans really hurt devs and end-users, and therefore PhysX adoption by many. I guess it is understandable considering the amount of resources that have been poured into Novodex / PhysX since 2001, they better damn well outperform. I do find it very interesting commercial PhysX being defensive and apparently threatened by the free, permissive, and open source Bullet. Looks like what you would expect when someone prepares propaganda for his own commercial baby using their own proprietary closed source test tool and methods. But it is understandably dripping wet with bias since PhysX is his baby but at least he adds: ' admittedly I may not be a Bullet expert.' (far from non-expert, but no mention of simple details like collision margins used for Bullet).
Nice to see PhysX getting better all the time nice progress report on PhysX versions, and perhaps insight into some differences with Bullet.